About

A studio that started
with a community

Astrofox grew out of the people who kept showing up. From a single Minecraft event to games, servers and infrastructure, and the thread has always been the same.

It started with Destiny Games, a Minecraft event that gathered a crowd who liked what we were doing enough to stick around.

Along the way there was Tropiclash, an early tropical survival project. It never quite left development, but it's where we built many of the core systems Solaris runs on today. We also started hosting our own servers, then everyone else's, which became ExpHost, and is now Callisto.

Today the studio is refocused. Solaris brings genuinely competitive Minecraft to life, Callisto is going all-in on developers and infrastructure, and Standalone Game is our first step into something entirely original.

Different worlds, same studio: build the thing properly, and bring the community with you.

A world built by Astrofox
The road so far

How we got here

2021

Destiny Games

The studio's roots: a Minecraft event series that gathered the first community.

2022

Tropiclash

An early tropical survival project. It never shipped, but its systems became the foundation for Solaris.

2023

ExpHost

We started hosting our own infrastructure, and then everyone else's.

2024

Solaris

A competitive Minecraft server with real ranked play enters development to be launched in mid 2026.

2026

Astrofox, refocused

A full rebrand, Callisto for developers, and original games on the horizon.

What we believe

Our values

Four things that shape every decision we make.

Craft over hype

We'd rather ship something that lasts than something that trends. Polish is a feature.

Community first

Our players and our developers are in the room with us. The best ideas rarely start at the top.

Build to last

From game servers to infrastructure, we build things meant to run for years, not weekends.

Room to wonder

A little magic goes a long way. We leave space for surprise, delight and the occasional easter egg.

The people

Who's behind it

A small team wearing a lot of hats, 14 people across the studio.

Management

Skye's Minecraft head

Skye

CEO, Founder, Creative Lead, Head of Standalone Game
Lutraa's Minecraft head

Lutraa

CEO, Head of Minecraft, Development Lead
Exp's Minecraft head

Exp

Callisto CEO, Systems Lead

Staff

Sophie's Minecraft head

Sophie

Game Dev, System Admin @ Callisto
Moss's Minecraft head

Moss

Artist @ Standalone Game
Bingum's Minecraft head

Bingum

Game Designer @ Standalone Game
Jordy's Minecraft head

Jordy

Builder / Designer @ Standalone Game

Callisto

Exp's Minecraft head

Exp

Director, Head of Security
Skye's Minecraft head

Skye

COO, Head of Software
Sophie's Minecraft head

Sophie

System Admin
Foxy's Minecraft head

Foxy

Support

Solaris

Arielle's Minecraft head

Arielle

Director
Lutraa's Minecraft head

Lutraa

Director
Skye's Minecraft head

Skye

Art Director
Cookie's Minecraft head

Cookie

Lead Builder
Chaz's Minecraft head

Chaz

Community Lead
Nate's Minecraft head

Nate

Manager
TrashBuffoon's Minecraft head

TrashBuffoon

Admin
Bitzkyl's Minecraft head

Bitzkyl

Soundtrack
Exp's Minecraft head

Exp

Lead Systems Admin
Jordy's Minecraft head

Jordy

Builder

Come build with us.

Whether you play, create or code, there's a place for you in what we're making.